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.: May 1988.: 1988Mode(s)Galaxy Force is a 1988 developed and published. The player assumes control of a named the TRY-Z, as it must prevent the Fourth Empire from taking over the entire.
Jul 30, 2016 Galaxy Force II: Special Extended Edition (ギャラクシーフォースII スペシャル エクステンデッド エディション) for PlayStation 2 is a 2007 enhanced port of Sega AM1’s.
Gameplay involves shooting down enemies using either a or a limited supply of, all while avoiding collision with projectiles or obstacles and making sure the ship's energy meter doesn't fully deplete. It ran on the arcade system.Created by the same group of developers that later went on to form, Galaxy Force was developed specifically to show off the capabilities of the Sega Y hardware with its usage of large, detailed backgrounds and massive amount of on-screen. The game is part of Sega's 'super scaler' line of, alongside titles such as. It was largely inspired. The soundtrack was composed jointly by Katsuhiro Hayashi and Kouichi Namaki, both of who previously created the music for. The game came in three different cabinet styles; a standard upright, a 'Deluxe' machine, and a 'Super Deluxe' version that could twist and turn the player around. Almost immediately after the game's release, Sega published an updated version titled Galaxy Force II which added two new levels and other minor additions.Galaxy Force was critically-acclaimed, being praised for its graphics, gameplay, presentation, music and hardware capabilities, considered to be visually impressive for the time period.
It was ported to several platforms, including the, and, as well as being released under several different Sega classic game re-release labels such as. A high-definition remake titled Galaxy Force Neo Classic was released for the PlayStation 2 in Galaxy Force II Special Extended Edition, alongside the original, which featured smoothed-out graphics and additional visual effects. With the exception of the Master System version, all home versions of the game are based on Galaxy Force II. Arcade version screenshot.Galaxy Force is a third-person shooter video game.
The player assumes control of a starship named the TRY-Z, in its mission to vanquish the Fourth Empire before they take over the entire galaxy. Gameplay involves maneuvering the TRY-Z through six different stages, referred to as 'worlds' in-game, all while shooting down incoming enemies and avoiding collision with either them, their projectiles, or an obstacle such as a wall.
The TRY-Z is equipped with two weapons to destroy enemies; a standard laser shot, and a limited supply of heat-seeking missiles that automatically track down targets. Additional missiles can be found throughout specific portions of levels. A shield is displayed at the bottom left of the screen that will deplete should the TRY-Z collide with an obstacle or projectile. The TRY-Z has an energy meter at the bottom of the screen that depletes as the level progresses; energy is decreased by firing weapons and coming into contact with obstacles or projectiles. When the energy meter is fully depleted, the game will end.
Development and release Galaxy Force was released into arcades by in May 1988 in Japan and later that year in both North America and Europe. Created as part of Sega's 'super scaler' line of arcade games, which also included games such as and, Galaxy Force was designed specifically to show off the arcade system, showcasing scrolling backgrounds and many on-screen sprites. Development of the game was handled by a group of developers that later went on to form, and was in production alongside 's. Three cabinet versions of the game were produced; a standard upright cabinet, a 'Deluxe' machine, and a 'Super Deluxe' version that could twist and turn 335 degrees left and right, and move forwards and backwards at 15 degrees. The Super Deluxe version also included a headphone jack. The music in Galaxy Force was composed jointly by Katsuhiro Hayashi and Kouichi Namaki, both of who previously worked on the soundtrack for. The game was largely inspired by, containing several subtle references in-game through its stage design.Two months after the game was released, Sega published Galaxy Force II as a conversion kit; it is not a sequel, but rather an updated version of the original that adds two new levels, corrects many difficulty balance problems, and allows the player to fire all four missiles at once instead of one at a time.
Almost all home releases of Galaxy Force either are or based on Galaxy Force II; the first of these was released in 1990 for the, followed by a port for the; both of these were developed by Japanese company. A version for the was also released, which was published by Sega in Europe and by in Europe.
The Master System port was completely redone to accommodate for the console's technical limitations, bearing a much closer resemblance to Space Harrier, and is the only port not to be based on Galaxy Force II. Galaxy Force was also ported to several home computers, including the, and.In 1998, Galaxy Force II was released for the as part of the series of classic game re-releases, including a brief background on the game's story and the ability to watch a pre-recorded playthrough. A version was released in Japan in 2007 under the Sega Ages 2500 brand, developed by and titled Galaxy Force II: Special Extended Edition. It includes the arcade, Master System and Genesis versions of the original, alongside a new 'Neo Classic' remake that features smooth, enhanced graphics, transparency effects and visual cues. Special Extended Edition also allows the player to select either the original or FM Towns version soundtracks, gain access to a cheat menu, and arranged music tracks. A version for Japanese mobile phones was published in 2008. The Sega Genesis version was digitally re-released for the in 2009.
![3d Galaxy Force Ii Cat 3d Galaxy Force Ii Cat](/uploads/1/2/5/6/125664051/555525366.jpg)
In 2013, Galaxy Force II was ported to the by M2 under the brand, renamed 3D Galaxy Force II and supporting the system's 3D display. This version was later compiled into in 2016.According to creator, was given a Galaxy Force arcade cabinet as a gift during his visit to Sega's offices in Japan. The machine was later sold off in early 2009 when his Neverland Ranch was foreclosed.
Reception ReceptionReview scoresPublicationScore8/10Nintendo World Report9/1010/108/1059%6/10AwardPublicationAwardShoot'Em Up of the YearGalaxy Force was critically-acclaimed by several publications, and is seen among Sega's best arcade games of the era. In late 1988, gave the game the 'Shoot'em Up of the Year' award for its impressive graphics and hardware. Game Machine magazine listed it as the thirteenth most-popular coin-operated video game of 1989.Several critics commented on the game's visuals. Found them to be much more detailed than those in Sega's previous game, and applauded them for being stunning and impressive. Sinclair User agreed, arguing that it usurps in its graphics. TheOne magazine also liked the visuals.
Reviewing the Nintendo 3DS version, Nintendo World Report commented on the graphics for being impressive for a 2D game, which and agreed with. Nintendo Life also added that the graphics of Galaxy Force present 'a tantalizing glimpse into what interactive entertainment could have looked like had polygons never happened.' Was critical of the graphics in the Sega Genesis conversion, saying that they only looked good when the player was moving in a straight direction.
Mean Machines also disliked the port's 'crummy' sound effects and mediocre presentation.Galaxy Force was widely praised for its gameplay. While TheOne said that it felt 'more of a simulator than a game', they liked its fast-paced action.
Both Commodore User and Sinclair User commended the gameplay of Galaxy Force for its focus on speed, with Sinclair User saying that it was 'possibly the most mind-blowingly impressive arcade game' of the time. Nintendo Life labeled the 3DS version as 'arguably the culmination of M2's 3D Classics range' for its great gameplay and overall challenge, adding that it was a great conversion of the game overall. Nintendo World Report, who felt it was the best of the 3D Classics lineup, agreed and said that its extra features made it the best way to play the game. Mean Machines lampooned the Genesis version further for its gameplay and poor job at converting the arcade version for the system, alongside its sluggish pace and overall lack of any real challenge. Sega Saturn Magazine liked the Sega Saturn version for its great effort at converting the game for the Saturn hardware and was still a fun game, but its lack of any real additional extras made it somewhat of a hard sell for consumers.Retrospectively, Hardcore Gaming 101 applauded Galaxy Force for its visuals, gameplay and overall presentation. Although they felt the game felt more like an amusement ride than a game, and was too difficult at times, they liked the game for being impressive for its time, writing: 'Galaxy Force is still an incredibly impressive feat of programming, a work of art in its own way.'
In his book The Sega Arcade Revolution, Ken Horowitz commented on the game's graphics, presentation and technological capabilities, saying that Galaxy Force 'remains a prime example of the company at its best, combining gameplay and presentation into one of the more memorable arcade experiences.'
Sega 3D Classics Collection | |
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Developer(s) | M2 |
Publisher(s) | Sega |
Platform(s) | Nintendo 3DS |
Release |
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Sega 3D Classics Collection is a video game compilation developed by M2 and published by Sega for the Nintendo 3DS. In Japan, the collection was released with the title Sega 3D Fukkoku Archives 2. It is a successor to the 2014 Japan-only video game compilation Sega 3D Fukkoku Archives.
Games[edit]
Sega 3D Classics Collection includes ten games, five (three in Japan) of which have not been released separately on the Nintendo eShop.[1][2] Instead of the games being run in emulation, the code for the games were rebuilt to add new features like stereoscopic 3D.
Title | Version |
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Altered Beast | Sega Genesis/Mega Drive |
Fantasy Zone[a][b] | Sega Master System |
Fantasy Zone II W | Arcade (2008 remake) |
Fantasy Zone II: The Tears of Opa-Opa[a] | Sega Master System |
Galaxy Force II | Arcade |
Maze Hunter 3D[a] | Sega Master System |
Power Drift[c] | Arcade |
Puyo Puyo 2[c] | Arcade |
Sonic the Hedgehog | Sega Genesis/Mega Drive |
Thunder Blade | Arcade |
- ^ abcExclusive to Sega 3D Classics Collection
- ^Secret unlockable game - Go to Extras on the main menu and tap the lower left corner of the touchscreen.
- ^ abExclusive to Sega 3D Classics Collection outside of Japan.
Development and release[edit]
![Transformers Transformers](http://overclocked.org/galforce2/gal2TITLEwip2.gif)
Instead of the games being run in emulation, the code for the games were rebuilt to add new features like stereoscopic 3D. The compilation was first released in Japan on December 23, 2015, followed by North America on April 26, 2016 and Europe on November 4, 2016. The physical cover of the compilation was illustrated by Pokémon character designer Ken Sugimori. In Japan, Sega 3D Classics Collection was released under the title Sega 3D Fukkoku Archives 2.
Reception[edit]
Reception | ||||||
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Sega 3D Classics Collection received 'generally favourable' reviews from critics according to aggregate review website Metacritic.[3]
Sega 3D Fukkoku Archives[edit]
Sega 3D Fukkoku Archives (セガ3D復刻アーカイブス, Sega 3D Fukkoku Ākaibusu) is a predecessor to Sega 3D Classics Collection for the Nintendo 3DS in Japan. The video game compilation was developed by M2 and published by Sega and released in Japan on December 18, 2014.[4]
Title | Version |
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Ecco the Dolphin | Sega Genesis/Mega Drive |
Fantasy Zone: Opa-Opa Brothers | Arcade |
Out Run | Arcade |
Out Run 3-D | Sega Master System |
Shinobi III: Return of the Ninja Master | Sega Genesis/Mega Drive |
Space Harrier | Arcade |
Space Harrier 3-D | Sega Master System |
Streets of Rage | Sega Genesis/Mega Drive |
A retail box set of both compilations was released in Japan on December 23, 2015.
Sega 3D Fukkoku Archives 3: Final Stage[edit]
Sega 3D Fukkoku Archives 3: Final Stage (セガ3D復刻アーカイブス3 FINAL STAGE, Sega 3D Fukkoku Ākaibusu 3 FINAL STAGE) is a sequel to both Sega 3D Fukkoku Archives and Sega 3D Classics Collection that has been released for the Nintendo 3DS on December 22, 2016 in Japan alongside a retail box set containing all three compilations.[5]
Title | Version |
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After Burner II | Arcade |
Alien Syndrome[6] | Arcade |
Champion Boxing | SG-1000 |
Columns[7] | Sega Genesis/Mega Drive |
Girl's Garden | SG-1000 |
Gunstar Heroes | Sega Genesis/Mega Drive |
Sonic the Hedgehog 2 | Sega Genesis/Mega Drive |
Streets of Rage II | Sega Genesis/Mega Drive |
Super Hang-On | Arcade |
Thunder Force III | Sega Genesis/Mega Drive |
Turbo OutRun | Arcade |
References[edit]
- ^'SEGA 3D Reprint Archives 2 announced for Japan'. Nintendo Everything. Retrieved 22 July 2016.
- ^'SEGA 3D Classics Archives 2 to include 3D Power Drift, 3D Puyo Puyo 2 and two bonus games'. Perfectly Nintendo. 10 September 2015. Retrieved 22 July 2016.
- ^ ab'Sega 3D Classic Collection for 3DS Reviews'. Metacritic. CBS Interactive. Retrieved 24 September 2016.
- ^©SEGA. 'セガ3D復刻アーカイブス|セガ 3D復刻プロジェクト|セガ'. Archives.sega.jp. Retrieved 25 July 2016.
- ^©SEGA. 'セガ3D復刻アーカイブス3 FINAL STAGE|セガ 3D復刻プロジェクト|セガ'. Retrieved 25 February 2017.
- ^'Sega 3D Fukkoku Archives 3 adds Alien Syndrome, Columns'. 11 October 2016.
- ^'Famitsu details SEGA 3D Archives 3: Final Stage and Puyo Puyo Chronicles'.
External links[edit]
See also[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sega_3D_Classics_Collection&oldid=936160661'
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